I could go into more detail, but it's hard to say too much without giving away the whole store, and it wouldn't make much more sense anyway. You play as The Scythian, a warrior-adventurer who tramps back and forth through the woods, joined on occasion by a few friends, seeking to wield the Megatome of ancient knowledge and awaken spiritual sprites by singing songs of Sworcery. ![]() The thin fabric uniting Sword & Sworcery's artistic collaboration is a vague quest. I'm a cave whose burps are made of rainbows, what's your deal? These perfectly commendable production elements come together in a perfectly commendable work that doesn't quite inspire lasting passion. Like Adams and his pixels, Guthrie layers miniature building blocks – short audio loops and esoteric effects – into impressive aural moments. As a result, the game is filled with scenes that ought to be framed and hung on the wall.Ī round of applause is in order, as well, for musician Jim Guthrie, whose soundtrack starts from the game's strongest inspiration – Zelda – and gives the old adventure-anthem genre a more weathered and adult sound. With brick-like pixels and a palette dominated by muted greens and blues, artist Craig Adams (he's "Superbrothers") hand-crafts the moody forest enclave where the large part of your quest plays out. I admire its visual style, a lush, proto-Bohemian echo of King's Quest tableaux from the Apple II era. Superbrothers: Sword & Sworcery EP is built to be loved, and I admire the hell out of it. Love creates movement in the soul admiration stands there and smiles. ![]() It can be explained, sometimes, but not premeditated. You can evaluate a thing on its merits and talk yourself into admiring it. ![]() There's a difference between admiring a piece of art and loving it.
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